You love playing Magic, building your own decks, and battling against your friends. You just finished your newest creation and are ready to defeat foes on the battlefield, but you forgot the crucial last step: add a land to your deck. Let me repeat that, add a land to your deck. One of the biggest mistakes newer players make is adding all the sweetest spell, creatures, and planeswalkers to their decks without fully thinking about how many lands are needed to cast them. Today I want to get you thinking about how many lands your deck really needs before sleeving it up and going into battle.
The typical Magic deck is going to want to be about 40% lands. If your deck is 40 cards for a format like draft that means 17 lands because limited decks often require a little bit more mana. If the average manacost of the cards in your deck is very low you can get by with 16, but if the opposite is true then don’t be afraid to go up to 18 lands. If you’re playing one of Magic’s most popular constructed formats then that means your deck is generally going to have 60 or 100 cards. For a 60 card deck, the average is 22-25 lands and for Commander you’re going to see 38-42 lands as the range to shoot for depending on card filtration, mana curve, as well as color requirements.
The TLDR of this piece would simply be ‘your deck needs more lands than you think,’ but I think it’s important to expand on each of the reasons I listed above so that as a player you can understand why your deck likely needs more mana production capabilities
That’s all for today! Just remember in your next games to have fun, learn new things, and, most importantly, know that you need a good mana base to cast all those sweet, sweet spells.
Until next time,
Daryl Ayers
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